Why am I pulling up this interview now? Because Dan Vondrak directed the campaign of this year’s Call of Duty: Black Ops Cold War. I am loving the campaign, and what is kind of incredible about it is that much of it was created remotely during the pandemic.
- High Moon Studios brought us the awesome Transformers games War for Cybertron, Dark of the Moon and Fall of Cybertron.
- Beenox created Spider-Man: Shattered Dimensions and Spider-Man: Edge of Time, featuring my two favorite Spideys--Peter Parker and Miguel O’Hara (Spider-Man 2099).
- Sledgehammer Games was born out of Visceral Games, creators of Dead Space, one of my all-time favorite series.
- Raven Software was behind X-Men Legends I & II, Marvel Ultimate Alliance, and X-Men Origins: Wolverine, among many others.
It was at NYCC 2009 that I got to interview Senior Creative Director at Raven Software Dan Viondrak, who was the project lead on X-Men Origins: Wolverine, a game that was released alongside the upcoming movie.
X-Men Origins: Wolverine received good reviews at the time, and most agreed that the mechanics were the strong point. It felt great to play as Wolverine, and the game really captured the brutality of his combat skills, and how far he could push his healing factor.
Sadly, unless you own a copy of the game and a console to play it on, you’d have a tough time playing X-Men Origins: Wolverine today. Thye license expired and it’s not available digitally. But there are plenty of used copies floating around out there, and it’s definitely worth checking out.
Raven made a Wolfenstein game that was released later that year as well, and also the underrated Singularity in 2010, before working on the Call of Duty franchise for the past decade.
Here are links where you can find more about X-Men Origins: Wolverine and Raven Software:
As always, you can follow me and keep up with my creative projects on Twitter @seebrianwrite.